
Back outside, you'll find a crashed vertibird on the roof with an intact suit of power armor ready to go. With the fusion core in hand, head back up to the Minutemen, and continue on until you find a door to the roof. If you want to expedite progress towards both the lockpicking and hacking achievements, then pick the door first, and then hack the terminal as well (you'll be able to exploit this order at many other locations in the game). To retrieve it, you can either pick the locked door, or hack the terminal. Head down to the basement to grab the fusion core. Before you do that though, be sure to grab the Perception Bobblehead (#1 of 10/20) and the issue of RobCo Fun (#2 of 20), both found on desks in this room. If not, then you'll need to head back to the basement to locate it. If you grabbed it on the way through the building, you're all set. Conveniently, they'll direct you to one in the basement of the building. However, it's useless without a fusion core. Speaking to Garvey and Sturges you'll learn that there's a power armor suit on the roof that could be critical to defending the Minutemen from the incoming wave of raiders. You'll ultimately find your way to the second floor where Garvey and a collection of other survivors are hold up. Battle your way through the building, wiping out the Raiders as you go. Grab the laser musket for Garvey, and head into the Museum. They'll be firing upon the building's inhabitants, and after taking care of them, you'll be introduced to Preston Garvey. From Red Rocket, head on down to Concord where you'll find a bunch of Raiders in the streets outside the Museum of Freedom. When we work on Benevolent Leader on the Collectibles/Other page, we'll follow a method that assumes that Red Rocket hasn't been developed yet. Red Rocket is another settlement that you can use, however I do recommend leaving it untouched for now. Having a companion is generally handy though if you like to carry a lot of loot, as you can give them your extra items to carry before returning to a settlement or store. It's optional whether you continue with him or not, but make sure to at least accept him for a brief period to get #1 of 5 companions for the achievement.

Here you'll meet your first possible companion, Dogmeat. Head out of Sanctuary Hills towards Concord and you'll pass the Red Rocket gas station. On the kitchen island you'll find an issue of Gorgnak the Barbarian (#1 of 20) and if you head to Shaun's room, you'll find a unique book on the floor called You're SPECIAL that'll let you boost any SPECIAL stat by one. Before heading that way, be sure to head into your house for a couple of key items. Once Codswoth has finished his search (with or without you), he'll advise you to investigate nearby Concord for someone that might be able to help you find your son.

Follow along for some combat with the local wildlife, or head into the houses to do some looting. After a dialogue with him he'll begin searching around Sanctuary Hills for life signs. Head down to the settlement and wander back to your house to find Codsworth hovering out front. Playing your first holotape minigame will net you this achievement:Īfter leaving Vault 111 you'll see Sanctuary Hills below. You can also eject it from the terminal and play it from your future pip-boy if you wish. On this terminal you have the option to Play Tape, which will let you play Red Menace which is the first of several playable holotape mini-games. As you make your way out of the vault, make sure to look out for a terminal in the cafeteria called Recreation Terminal. After a number of cutscenes, you'll awake to a murdered wife and missing son. Soon enough the bombs will fall, and you'll flee to Vault 111. See the General Hints and Tips page for more on character customizing.

When the Vault-Tec rep stops by, you'll have the chance to specify your SPECIAL stats.

You'll open up with modifying your character's face, before exploring your house. War Never ChangesĪs we all know, you'll start off in Sanctuary Hills before the bombs drop. You only need to collect 20 of the 100+ magazines, so if you do your own exploring then you may get it before the guide says, but I have called out the obvious ones in the story quest locations. Throughout the walkthrough I give mention to magazines, bobbleheads, and companions that you want to be sure to pick up along the way.
